PS4 and Xbox One: UDP mode is set via Game Options > Settings > UDP Telemetry Settings. You need to set Toggle UDP Telemetry to ON. Now under Set IP Address enter the Target IP Address of the device on which you wish to receive telemetry (you can find this device’s IP address in the settings menu of this app which is accessible from the main screen via the cog icon). Next, enter the Target Port, we recommend using the default of 20777. If you change this, you’ll need to enter the new port number in this app’s settings.
NB: Toggle UDP Telemetry Broadcast Mode does not work correctly in F1 2016 so ensure this is set to OFF.
PC: You need to update the game’s configuration XML file to enable UDP output. The file is located here (after an initial boot of the game):
…\Documents\My Games\<game_folder>\hardwaresettings\hardware_settings_config.xml
You should see the tag:
<motion>
…
<udp0 enabled=”false” ip=”127.0.0.1″ port=”20777″ />
<udp1 enabled=”false” ip=”127.0.0.1″ port=”20777″ />
<udp2 enabled=”false” ip=”127.0.0.1″ port=”20777″ />
<udp3 enabled=”false” ip=”127.0.0.1″ port=”20777″ />
…
</motion>
Set the “enabled” value to “true” to allow the game to output to data via UDP for the selected UDP channel and set the IP address and port to where you want the packets to be sent.
The PC supports the outputting of up to 4 UDP channels to allow multiple applications to receive the UDP information. Please enable and configure the IP and port information for each channel as required.